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Old Apr 17, 2006, 06:42 PM // 18:42   #1
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Post Stop the area nerfing, kill the Runs.

Recently I've been talking with several people who play GW a great deal. We all want to know the reason that Anet has nerfed drops from spots in the game, but why they haven't dammed up Dreadnaughts Drift and various other places to prevent runs. I've heard on various forums and threads that Anet does not support running and actually dislikes people doing it. I have also heard Anet say that they wish to maintain the economy within the game, but by nerfing spots where people can earn money to afford to participate in the economy is retroactive to that cause. Not only do they nerf these spots, but I they haven't taken the drops away from the people who heavily took advantage of the farming spots before the nerf, thus causing an inbalance in the economy. Below are just my views and ideas on certain places and policies. This is completely an inquiry and opinion statement. I don't mean to flame Anet or any of its associates in the process, only share my views.

Dreadnaughts Drift (midshiverpeak area) - This place to my knowledge serves no purpose except that it allows Droc Runs. The area is very small and doesn't appear to have any other significance. If this area was closed, Droc's Runs from Beacon's Perch would effecitively end

Stingray Strand - Close the area so that you have to go all the way through Magumma and Riverside Provence in order to get to Sanctum Cay. This is the final destination area for those running most of the map and would cease it.

Sanctum Cay (mission) - Make it so that the gate behind the undead unique dragon just before the cutscrene won't open unless all the bone dragons are dead. After the cut screen, make it so that all the uniques before and at the docks have to die before you the Vizier will appear on the docks.

An alternate idea to each of these would be to create a game update that made it so that if party members weren't in a certain proximity to whoever goes through the "rezone" area those members would be kicked. This would kill many runs.

On to the lesser note of farming. While we can all agree, farming for items repeatedly kind of kills the purpose of the game. However, with the elevated prices of many items in the game, farming is almost needed to be able to afford it. Also another reason for farming is to secure high end equipment which is needed for many builds and characters to survive to the level 20 cap placed on players. As it stands, many players are inexperienced in the game because they get run and this harms teams greatly. Anet has designed this game that after a certain point a person must rely on other players to be able to proceed. This game can't be (or is extremely difficult to) beat with henchies or alone. I'm not saying that old places should be reopened, but I think Anet should revaluate certain things. If they wish to nerf a farming spot, penalize those players who have taken advantage of it by taking their items. Allowing these people to keep their items puts them on unequal ground (as I stated above) compared to those who come later in the game. If a person becomes rich in guild wars, it should be hard work, not through killing the competition.

All of these are just my opinion and I'd be more than happy to discuss the subject further with anyone. I hope this sparks some interesting inquiry and gets people thinking. Please feel free to post your opinions (constructive ones) in response to this post. If you are going to post derogatory remarks because you're an "elite or pro" runner, I'm sure the moderators will be more than happy to remove them.
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Old Apr 17, 2006, 06:58 PM // 18:58   #2
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Aye. Took me several weeks to learn that running is not a way to play the game. In sanctum Cay one can't even invite people anymore. I often joined a party there (I have local chat turned off), and they were charging me money to play the mission. Last time I checked, I already paid when I bought this game

/signed
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Old Apr 17, 2006, 06:59 PM // 18:59   #3
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ArenaNet Supports Runs they have even publicly spoke about supporting runs so odds are they will never close up any placces nor should they IMHO=/. Sure some of the runs have become more diffult thats becasue they haveto factor in both the PvE and PvP stand points on that topic so that cant be used to say they don't. There is nothing wrong with being ran (I tell people that are new I reccommend they play thru the storyline at least once ).

Konohamaru
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Old Apr 17, 2006, 07:02 PM // 19:02   #4
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"Signet of Approval"

The biggest problem with running, other then the moral failures that it achieves, is the fact that in some missions you can barely get a team together anymore.
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Old Apr 17, 2006, 07:04 PM // 19:04   #5
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dude you out of your mind... those who dont want to farm do runs, and this is their main income. the areas are there for over a year for a reason. people who have the skills can take advantag of them AND once youre done with the story line you still have something to do in the game (farming or runing or solo or pvp) for all those you need good equipment which costs money, or no money if you farm. you seem that you just want to make the game boring for those who have more then 1 character.

maby all i want is to get the 1 good armor instead of buying a crappy armor in each city i go to?
maby i need to level a character fast for guild purpuses or personal preference?
maby i'm sick of farming and need alot of cash for a FOW armor?

you just want to cut possibilities to make cash. why? cuz you're gealous of people making tons of cash and you not? or you made your wealth on runing and now want to close the "gold mine" of FAIR and STABLE money making? without standing and spaming WTS---Shadow blade----15k for hours, and just readin the 'looking for runner" spams...

ANET dosnt support runs, but they realise that some people NEED runs to places for diffrent reasons and that if they will colse runing market half of the gamers will be out of the game, to go play something more versatile then just the Story line
plz delete this thread so ANET dosnt see it and folow your "genious" advice
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Old Apr 17, 2006, 07:32 PM // 19:32   #6
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Quote:
Originally Posted by Kyran of the Flames
Please feel free to post your opinions (constructive ones) in response to this post. If you are going to post derogatory remarks because you're an "elite or pro" runner, I'm sure the moderators will be more than happy to remove them.
Hahaha.

Arena.net has stated several times that they do not mind running in the least.

Nothing's going to change anytime soon, champ.
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Old Apr 17, 2006, 07:36 PM // 19:36   #7
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Farming and running are here to stay, and are both the only real way to make a good amount of money quickly, save winning halls and getting a 15^50 dwarven.
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Old Apr 17, 2006, 07:44 PM // 19:44   #8
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Quote:
Originally Posted by Ken Dei
"Signet of Approval"

The biggest problem with running, other then the moral failures that it achieves, is the fact that in some missions you can barely get a team together anymore.
May I ask how being ran is a moral failure. Imagine you have played through the complete storyline 2-3 times. Wouldn't you wanted to take a shortcut rather than playing a 4th or fifth time (if you decided to remake a character or two). Being ran is LEGIT for of money making. I agree it does have its negative effects, but if you close Dreadnaught drifts (why not jsut remove it completely). In all seriousness if you want to stop running the only way you can do it is by removing all non mission related explorable areas all together. I am sorry if I am sounding like a S.O.B., but this is like the what 100th thread about this and yet people do not read what ArenaNet's Stance on something is. Below is a link to the Very FF interview that they stated this. http://guildwars.gameamp.com/guildwars/gwInterview. Based off of this they state that running was an intended FEATURE in guild wars.

Konohamaru

P.S. Please use the Search Feature to find a Non-Locked thread about a topic before you create a new one. Below is a link to the search feature: http://www.guildwarsguru.com/forum/search.php
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Old Apr 17, 2006, 07:51 PM // 19:51   #9
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I disagree

Runs are supposed to be there for those who have gotten through the game at least once or twice, and closing entire areas are crazy. Should we close the area outside ascalon cause you can get run to sardelac? Absolutely not. And
then the worst part of it, you can't nerf an area and then take away those peoples items who farmed there, it isnt abuse it is strategy. Some people find it fun to farm and challenge themselves to get a run of farming done faster or whatnot. It'd ruin the game if they did what you said.
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Old Apr 17, 2006, 07:53 PM // 19:53   #10
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Damn, i really do apologise if i simply cannot be arsed to take my 6th character through the shitty place known as the jungle. That place sucks, it has the most annoying missions in the game and the pugs are getting worse out there, along with the number of leavers. I'd only end up doing the whole frigging thing using henchman anyway.
Took my mesmer 8 attempts at The Wilds to find a group that didn't leave after the 3rd group of Scarabs Touch spiked the monk.

Perhaps you want us to nerf entering areas alone too? That would stop solo farming and general exploration. Besides who the hell enters Lornars Pass using the level10 henchman supplied there? That area was designed specifically for running to Droknars imo.
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Old Apr 17, 2006, 07:55 PM // 19:55   #11
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Kyran...I agree with you on some of the movement around the map areas...Im not saint by any means, I have done it. I had to laugh the other night when a running group I was in had a lvl 1 character on our team running from the war camp around the "shiverpeak express" as it is called. The character simply wanted to get 15k armor from the citadel. Im mean really, what the heck does a lvl 1 char have going on to be that far across the map? ANSWER: Lots of gold!!! If you have it and want to get somewhere, people will get paid...if you want to get power leveled, people will get paid...if you want the stupid spider from UW...people will get paid alot!!! We all know the dynamics of farming...it will never go away. People will do whatever they can to get the gold. Nerfing everything is not the answer. Players on this game will figure out a new spots and techniques for gaining gold. Look at the future...Factions will have a whole new gambit of ideas for folks to get paid!! Once a char reaches 20 lvl, what is next? Some folks try new builds, some folks actually try to accomplish all the missions and quests, while others get paid for services rendered!! I still have not made it to all the places on the map yet...Im going through the misisons and quests myself. I have started my fourth character, new build strategy and still use my other characters to aid my guildies...my only personal point that I would like to make is just find the fun in the game...who cares what others do, if you are not having fun, you are not doing it right!!!
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Old Apr 17, 2006, 07:56 PM // 19:56   #12
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SAVIO PLZ DELETE THIS THREAD SO ANET DOESNT READ IT AND DOESNT TAKE KYRAN OF THE FLAMES SERIOUSLY AND STOP THE RUNS!!!!!!!

and yes! i realy meant to type in caps
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Old Apr 17, 2006, 08:04 PM // 20:04   #13
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ANet have specifically said that they made the areas connected like they are to facilitate movement back and forth. They have also said that they did not expect running to evolve as a profession the way it did but welcome it as a cool aspect of the game. They do make it hard on the runners but it's more of a challange thing than an actual nerf. And btw the Drift is an excellent farming area and also a place to cap FoC from.
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Old Apr 17, 2006, 08:11 PM // 20:11   #14
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Thankfully, A-Net isn't going to nerf the runs. I've made 5 characters since the begining of the game and I'm totally thrilled that the last 2 I could have run right to the desert without having todo the jungle *phew*. Not to menton spending money to buy 4 levels of armor only to be at droks a week later going "oh man I should have waited, I'm poor"

A large part of GW Prophecies is for higher level characters and it will be even more so come factions. Nerfing the runnning is a silly proposal at this point.

Firstly, if your a noob and get run through the entire game (example: level 4 in ring of fire) your not only not going to be able to get in a group, you also have robbed yourself of the entire gaming experience and wasted yourself 40 bucks in the process. And there are still those that *buy* there stuff on e-bay, oh boy what fun!!! <eyeroll>

Secondly, regardless if you run for money, for fun or just to help a fellow guildie out, you're realy not going to impact game play enough to justify a nerf. Most people that pve (unless your like 12 yrs old) are buying a game to be played, not to get to the end and say "oh that game is boring...blah blah".

I've played with people that have been on since beta and suck because they are totally bored with the game now, just to trash other peoples experiences... Too many variables to point to one type of thing being the culprit for bad game play.

A-Net has done some really groundbreaking work to the gaming world IMHO and things are pretty well balanced as far as I can see. The ones that complain about money and the poor economy just really aren't into the game enough to go out and earn it (AKA running and farming)... Kinda like real life!
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Old Apr 17, 2006, 08:15 PM // 20:15   #15
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Quote:
Guild Wars:
Wanna know a secret? We put in the ability to make such runs as an intended design element. Sure we could prevent it, but it's not our objective to do so. If people want to power-level a friend, or even turn offering a running service into a cash-raising profession, it's really ok with us.
I believe that speaks for itself.
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Old Apr 17, 2006, 08:17 PM // 20:17   #16
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Quote:
Originally Posted by Kyran of the Flames
Dreadnaughts Drift (midshiverpeak area) - This place to my knowledge serves no purpose except that it allows Droc Runs. The area is very small and doesn't appear to have any other significance. If this area was closed, Droc's Runs from Beacon's Perch would effecitively end.
Maw the Mountain Heart is in Dreadnaughts' Drift. The only place to cap Feast of Corruption.

Quote:
Stingray Strand - Close the area so that you have to go all the way through Magumma and Riverside Provence in order to get to Sanctum Cay. This is the final destination area for those running most of the map and would cease it.
Some people like to leave from Fisherman's Haven to do Villany of Galrath. Also some nice explorable areas out that way.

Quote:
Sanctum Cay (mission) - Make it so that the gate behind the undead unique dragon just before the cutscrene won't open unless all the bone dragons are dead. After the cut screen, make it so that all the uniques before and at the docks have to die before you the Vizier will appear on the docks.
Agree
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Old Apr 17, 2006, 08:23 PM // 20:23   #17
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Quote:
Originally Posted by quickmonty
Maw the Mountain Heart is in Dreadnaughts' Drift. The only place to cap Feast of Corruption.
Maw the Mountain Heart also spawns in Lornar's Pass, Snake Dance, and Spearhead Peak.
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Old Apr 17, 2006, 08:26 PM // 20:26   #18
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Quote:
Originally Posted by DV Morpheus
Maw the Mountain Heart also spawns in Lornar's Pass, Snake Dance, and Spearhead Peak.
He does not spawn in those area 100% of the time. He spawns in those zones approximately 10% of the time at best.

Last edited by konohamaru heaven; Apr 17, 2006 at 08:29 PM // 20:29..
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Old Apr 17, 2006, 08:27 PM // 20:27   #19
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Quote:
Originally Posted by DV Morpheus
Maw the Mountain Heart also spawns in Lornar's Pass, Snake Dance, and Spearhead Peak.
Got a map showing locations? All I could ever find was Dreadnaught's
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Old Apr 17, 2006, 08:33 PM // 20:33   #20
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I have always found this site to be decent for posting elite skill cap locations, and it only shows Dreadnought's Drift...

http://www.xennon.co.uk/eliteskills/
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